Coming Summer 2013.
Still planning on hitting that, summer does not officially end until September 12th.
The plan is for Casey to have completed the last mechanic by today: the invasion and how it ties into enemy/party member/army training levels and the like. Ultimately, we may have to keep adjusting the time feature just to get it right, but that should not be a huge deal after everything else is secured properly in the code.
I am going to be going up to Berkeley either by this weekend or on this weekend in order to at least do a run of the game with Casey, and finalize the code. Then, Kroze is either going to come to California, or I’m going to go to the East Coast, where he will either say “the code looks good” or flip some tables.
I’m a newbie at this and Kroze shakes his head at me, but we decided as a group to go ahead with the art and the everything else before we had all the mechanics in: time, invasion, shops, menu, and party/army. This was the big mistake, and only one of the myriad of things that we are going to do better – dare I say right? – next time. I’ve never done a post-mordem for a video game before, but I’ve done them for plays and movies, and we already have an unorganized list of everything we want to talk about.
More as this story develops.